Radiata Stories Ost Rarlab

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All soundtracks are now arranged in alphabetical order of game titles NEED SOME HELP HERE Here's what you can do to help make this collection become a bit more convenient: 1. Check the music links below 2. Note which links don't have bitrate info 3. If you know the bitrate of any of those, please PM me. Please use the flwg form for your report.

  1. Radiata Stories Steam
  2. Radiata Stories Ost Rarlab Youtube
(Redirected from Rarlab WinRAR)
WinRAR
Developer(s)Eugene Roshal (developer),
Alexander Roshal (distributor)[1][2]
Initial release22 April 1995; 24 years ago
Stable release5.71 (April 29, 2019; 4 months ago[3])[±]
Written inC++
Operating systemWindows XP and later
PlatformIA-32, x64
Size~3 MB
Available in46 languages[4]
Arabic, Armenian, Azerbaijani, Belarusian, Bulgarian, Burmese, Catalan, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, Georgian, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Mongolian, Norwegian, Persian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Serbian Cyrillic, Slovak, Slovenian, Spanish, Swedish, Thai, Turkish, Ukrainian, Uzbek, Vietnamese
TypeFile archiver
LicenseTrialware
Websiterarlab.com

WinRAR is a trialwarefile archiver utility for Windows, developed by Eugene Roshal of win.rar GmbH. It can create and view archives in RAR or ZIP file formats,[5] and unpack numerous archive file formats. To enable the user to test the integrity of archives, WinRAR embeds CRC32 or BLAKE2checksums for each file in each archive. WinRAR supports creating encrypted, multi-part and self-extracting archives.

WinRAR is a Windows-only program. An Android application called 'RAR for Android' is also available.[6] Related programs include the command-line utilities 'RAR' and 'UNRAR'[7] and versions for macOS,[4]Linux, FreeBSD, Windows CE, and MS-DOS.

  • 5History

Evolution[edit]

WinRAR and the RAR file format have evolved over time. Support for the archive format RAR5, using the same RAR file extension as earlier versions, was added in version 5.0;[8] files in the older RAR file format have since been referred to as RAR4. WinRAR versions before 5.0 do not support RAR5 archives;[9] only older versions of WinRAR run on Windows versions prior to XP, and cannot open RAR5 archives.

The RAR5 file format increased the maximum dictionary size to 1 GiB; 11 different compression directory sizes from 1 MiB to 1 GiB are available, with the default in version 5 increased from 4 MiB to 32 MiB, typically improving compression ratio. AES encryption, when used, was increased from 128- to 256-bit. Maximum path length for files in RAR and ZIP archives is increased to 2048 characters.[9]

Options added in v5.0 include 256-bit BLAKE2 file-hashing algorithm instead of default 32-bit CRC32, duplicate file detection, NTFS hard and symbolic links, and Quick Open record to allow large archives to be opened faster.[9]

The RAR5 file format removed comments for each file (though archive comment still remains), authenticity verification, and specialized compression algorithms for text and multimedia files. RAR5 also changed the file name for split volumes from 'archivename.rNN' to 'archivename.partNN.rar'.[9]

Features[edit]

  • Creation of packed RAR or ZIP archives.
  • Unpacking of ARJ, BZIP2, CAB, GZ, ISO, JAR, LHA, RAR, TAR, UUE, XZ, Z, ZIP, ZIPX, 7z, 001 (split) archives, as well as EXE files containing these archive formats[9][10]
  • Checksum (integrity) verification for ARJ, BZIP2, CAB, GZ, BZIP2, RAR, XZ, ZIP and 7z archives
  • Multithreaded CPU compression and decompression

When creating RAR archives:

  • Support for maximum file size of 16 EiB, about 1.8 × 1019 bytes or 18 million TB
  • Compression dictionary from 1 MiB to 1 GiB (it is limited to 256 MiB on 32-bit editions of Windows, although 32-bit Windows still can decompress archives with 1 GiB dictionary; default size is 32 MiB)[9]
  • Options, enabled by default, to optimise compression for executables for x86 processors and the obsolete 64-bit Itanium, and delta compression.
  • Optional 256-bit BLAKE2 file hash can replace default 32-bit CRC32 file checksum[9]
  • Optional encryption using AES with a 256-bit key[11]
  • Optional data redundancy is provided in the form of Reed–Solomonrecovery records and recovery volumes, allowing reconstruction of damaged archives (including reconstruction of entirely missed volumes)
  • Optional 'quick open record' to open RAR files faster[9]
  • Ability to create multi-volume (split) archives[12]
  • Ability to create self-extracting files (multi-volume self-extracting archives are supported;[12] the self-extractor can execute commands, such as running a specified program before or after self-extraction[13])
  • Support for advanced NTFS file system options, such as NTFS hard and symbolic links[9]
  • Support for maximum path length up to 2048 characters (stored in the UTF-8 format)[9]
  • Optional archive comment (stored in the UTF-8 format)[9]
  • Optional file time stamp preservation: creation, last access, high precision modification times
  • Optional file deduplication

License[edit]

The software is distributed as 'try before you buy'; it may be used without charge for 40 days.[2] In China, a free-to-use personal edition has been provided officially since 2015.[14]

Although archiving with the RAR format is proprietary, RarLab supplies as copyrighted freeware the C++ source code of the current UnRAR unpacker, with a license allowing it to be used in any software, thus enabling others to produce software capable of unpacking, but not creating, RAR archives.[15]

RAR for Android is free of charge. It displays advertisements; for a payment they can be disabled.[6] A license for WinRAR does not provide ad-suppression for RAR for Android.

Security[edit]

In February 2019, a major security vulnerability in the unacev2.dll library which is used by WinRAR to decompress ACE archives was discovered.[16][17] Consequently, WinRAR dropped the support for the ACE format from version 5.7.

Self-extracting archives created with versions before 5.31 (including the executable installer of WinRAR itself) are vulnerable to DLL hijacking: they may load and use DLLs named UXTheme.dll, RichEd32.dll and RichEd20.dll if they are in the same folder as the executable file.[9][18]

It was widely reported that WinRAR v5.21 and earlier had a remote code execution (RCE) vulnerability which could allow a remote attacker to insert malicious code into a self-extracting executable (SFX) file being created by a user, 'putting over 500 million users of the software at risk'.[19] However, examination of the claim revealed that, while the vulnerability existed, the result was merely an SFX which delivered its payload when executed; published responses dismissed the threat, one saying 'If you can find suckers who will trust a .exe labelled as self-extracting archive .. then you can trick them into running your smuggled JavaScript'.[20][21]

History[edit]

Versions[edit]

  • Command line RAR and UNRAR were first released in autumn 1993.[7]
  • Early development version WinRAR 1.54b was released in 1995 as Windows 3.x software.
  • 3.00 (2002-05): the new RAR3archive format is implemented. The new archives cannot be managed by older versions of WinRAR.
  • 3.41 (2004-12): adds support for Linux .Z archives like GZIP and BZIP2. New options include storing entire file paths and restoring compressed NTFS files.
  • 3.50 (2005-08): adds support for interface skins and Windows XP Professional x64 Edition.[22]
  • 3.60 (2006-08): adds multithreaded version of the compression algorithm, which improves compression speed on systems with multiple dual-core or hyper-threading-enabled CPUs.
  • 3.80 (2008-09): adds support for ZIP archives, which contain Unicode file names in UTF-8.[23]
  • 3.90 (2009-05): adds support for the x86-64 architecture and Windows 7. Multithreaded support is enhanced.[9]
  • 3.91 is the last release that supports Valencian.
  • 3.92 is the last release that supports Serbian Cyrillic and Serbian Latin.
  • 4.00 (2011-03): decompression is sped up by up to 30%. Windows 98, Windows ME, and Windows NT are no longer supported; the minimum Windows version required is Windows 2000.[9]
  • 4.10 (2012-01): removes all ZIP limitations now allowing unlimited number of files and archive size. WinRAR now also allows creation of multivolume ZIP files. ZIP archives now include Unicode file names.[9]
  • 4.20 (2012-06): compression speed in SMP mode is increased significantly, but this improvement was made at the expense of increased memory usage. ZIP compression now uses SMP as well. The default SMP mode cannot handle text; text compression is significantly worse unless additional switches are used. Also, Windows 2000 compatibility was removed.[9]
  • 5.00 (2013-09): the RAR5 archive format is implemented. RAR5 compressed archives cannot be managed by old versions of WinRAR. The RAR 5 format improves multicore processor utilization, and adds a larger dictionary size of up to 1 GiB with 64-bit WinRAR. Special optional compression algorithms optimized for RGB bitmaps, raw audio files, Itanium executables, and plain text, which were supported by earlier versions, are supported only in the older RAR format, not RAR5.[9] Optional optimized compression of x86 executables and delta compression (for structured table data) are supported in both file formats.
  • 5.50 (2017-08): adds support for a master password which can be used to encrypt passwords stored in WinRAR. The default RAR format is changed to version 5. Adds support for decompressing Lzip archives; adds support for high precision file dates, longer file names and larger file sizes for TAR archives.[9]
  • 5.60 (2018-06): repairing of protected RAR5 archives was improved. Automatic detection of the encoding of ZIP archive comments. Recognition of GZIP files with arbitrary preceding data as an actual GZIP archive.[9]
  • 5.70 (2019-02): removes support for ACE archives decompression due to major security vulnerabilities[24] in the unacev2.dll library.[9]

Operating systems support[edit]

More recent versions do not support many older operating systems. Versions supporting older operating systems may still be available, but not maintained:

  • RAR 2.50 for MS-DOS (1999) is the last version that supports MS-DOS and OS/2 on 16-bit x86 CPUs (8086-compatible).[25]
  • RAR 3.93 for MS-DOS is the last version for MS-DOS and OS/2 on IA-32 CPUs (80386 equivalents and later).[26] It supports file names longer than the MS-DOS standard of 8.3 characters, in a Windows DOS box (except under Windows NT), and uses the RSXDPMI extender.
  • WinRAR 3.93 is the last version that supports Windows 95, 98, ME, and NT 4.0.[9] RAR for Pocket PC 3.93 is the last version for Windows Mobile.[26]
  • WinRAR 4.11 is the last version that supports Windows 2000.[9]

See also[edit]

References[edit]

  1. ^(Russia, Chelyabinsk) WinRAR 3.40 release notes by Eugene Roshal(in Russian)
  2. ^ abRAR and WinRAR End User License Agreement (EULA), archived from the original on 2014-01-04, retrieved 2019-03-11Cite uses deprecated parameter dead-url= (help)
  3. ^'Latest changes in WinRAR'.
  4. ^ ab'RAR download page'. Archived from the original on 2018-09-01. Retrieved 2018-09-01.Cite uses deprecated parameter dead-url= (help)
  5. ^Manuel Masiero (18 March 2013)'Compression Performance: 7-Zip, MagicRAR, WinRAR, WinZip'Tom's Hardware. Retrieved 27 November 2013.
  6. ^ ab'RAR for Android; RARsoft'. Archived from the original on 2014-12-22. Retrieved 2014-11-04.Cite uses deprecated parameter dead-url= (help)
  7. ^ abVoloshin, Kirill (2011-03-10). 'Archived copy' Интервью по переписке [Interview by correspondence] (in Russian). Archived from the original on 2015-08-16. Retrieved 2014-10-27.Cite uses deprecated parameter dead-url= (help)CS1 maint: archived copy as title (link)
  8. ^Martin Brinkmann (29 April 2013)'WinRAR 5.0 introduces the new RAR 5 format. What you need to know'Archived 2018-09-01 at the Wayback MachineGhacks. Retrieved 27 November 2013.
  9. ^ abcdefghijklmnopqrstuv'Latest changes in WinRAR (cumulative release notes for all versions)'. Rarlab.com. Archived from the original on 2010-08-06. Retrieved 2018-09-01.Cite uses deprecated parameter deadurl= (help) Updated with each new beta test or released version. Current page has versions 4.00 and higher; archived page linked here has versions 3.70–3.93; older archived versions go back to 3.00
  10. ^'Best Archive Tool'. DonationCoder.com. 2005-09-05. Archived from the original on 2009-06-02. Retrieved 2009-07-01.Cite uses deprecated parameter dead-url= (help)
  11. ^'WinRAR 5 Final Released'Archived 2013-12-02 at the Wayback MachineTechno360.in. Retrieved 27 November 2013.
  12. ^ abMartin Brinkmann (7 September 2011). 'How To Split Large Files Into Multiple Smaller Ones'. gHacks Tech News. Archived from the original on 2017-04-16. Retrieved 15 April 2017.Cite uses deprecated parameter dead-url= (help)
  13. ^WinRAR Help – GUI SFX modules: setup commands
  14. ^'软众信息-WinRAR独家总代理商 最新官方简体中文版下载 支持64位非破解版压缩软件:软件介绍-致用户的一封信'. www.winrar.com.cn. Archived from the original on 2016-10-15. Retrieved 2016-10-18.Cite uses deprecated parameter dead-url= (help)
  15. ^'Downloads, UnRAR for various platforms, and source.Archived 2018-09-01 at the Wayback Machine License says 'The source code of UnRAR utility is freeware'
  16. ^'Extracting a 19 Year Old Code Execution from WinRAR'. Check Point Research. 2019-02-20. Retrieved 2019-03-13.
  17. ^'WinRAR Multiple Security Vulnerabilities'. www.securityfocus.com. Retrieved 2019-03-13.
  18. ^Kanthak, Stefan (7 February 2016). 'Executable installers are vulnerable^WEVIL (case 25): WinRAR's installer and self-extractors allow arbitrary (remote) code execution and escalation of privilege'. SecLists.org. Archived from the original on 2016-02-18. Retrieved 2016-02-20.Cite uses deprecated parameter dead-url= (help)
  19. ^Shaikh Rafia (September 2015). 'WinRAR Exploit Could Put 500 Million Users at Risk'. Wccftech.com. Archived from the original on 2016-10-01. Retrieved 29 September 2016.Cite uses deprecated parameter dead-url= (help)
  20. ^Darren Pauli (30 September 2015). 'Smuggle mischievous JavaScript into WinRAR archives? Sure, why not'. The Register. Archived from the original on 2016-09-27. Retrieved 29 September 2016.Cite uses deprecated parameter dead-url= (help)
  21. ^'WinRAR Vulnerability Is Complete Bullshit'. Darknet. 1 October 2015. Archived from the original on 2016-10-02. Retrieved 29 September 2016.Cite uses deprecated parameter dead-url= (help)
  22. ^'WinRAR download and support. WinRAR is a powerful Windows tool to compress and decompress zip, rar and many other formats: Knowledge Base'. Win-rar.com. Archived from the original on 2009-05-14. Retrieved 2009-07-01.Cite uses deprecated parameter dead-url= (help)
  23. ^'WinRAR archiver, a powerful tool to process RAR and ZIP files'. Rarlab.com. Archived from the original on 2009-06-28. Retrieved 2009-07-01.Cite uses deprecated parameter dead-url= (help)
  24. ^Nichols, Shaun (2019-02-20). 'Behold… a WinRAR security bug that's older than your child's favorite YouTuber. And yes, you should patch this hole'. www.theregister.co.uk. Retrieved 2019-02-26.
  25. ^'RAR 2.50 – Stats, Downloads and Screenshots'. WinWorld. Archived from the original on 2017-08-15. Retrieved 14 August 2017.Cite uses deprecated parameter dead-url= (help)
  26. ^ ab'Downloads for: WinRAR, RAR for Mac OS X, RAR for Linux, RAR for DOS & OS/2, RAR for FreeBSD, with 40 days free trial'. Winrar.co.nz. Archived from the original on 2017-08-15. Retrieved 15 August 2017.Cite uses deprecated parameter dead-url= (help)

Further reading[edit]

  • Salomon, David (20 March 2007). Data Compression: The Complete Reference (4th ed.). London: Springer Science & Business Media. doi:10.1007/978-1-84628-603-2. ISBN978-1-84628-602-5. Retrieved 4 September 2018.
  • Fellows, Geoffrey (1 October 2010). 'WinRAR temporary folder artefacts'. Digital Investigation: The International Journal of Digital Forensics & Incident Response. 7 (1–2): 9–13. doi:10.1016/j.diin.2009.12.001. ISSN1742-2876. Retrieved 4 September 2018.
  • Yeo, Gary S.-W.; Phan, Raphael C.-W. (8 March 2006). 'On the security of the WinRAR encryption feature'. International Journal of Information Security. Special issue on ISC'05. 5 (2): 115–123. doi:10.1007/s10207-006-0086-3. ISSN1615-5262. Retrieved 4 September 2018.
  • Metz, Cade (2004-11-16). 'File Compression Beyond ZIP'. PC Magazine. 23 (20): 52. ISSN0888-8507.
  • Qin, Jian-cheng; Bai, Zhong-ying (1 February 2011). 'Design of new format for mass data compression'. The Journal of China Universities of Posts and Telecommunications. 18 (1): 121–128. doi:10.1016/S1005-8885(10)60037-4. ISSN1005-8885. Retrieved 4 September 2018.
  • Spanbauer, Scott (December 2000). 'Forget Napster – Usenet Is Where the Files Are'. PC World. 18 (12): 254. ISSN0737-8939.
  • Allen, Danny (February 2007). 'Compression Apps Do More Than Shrink Files'. PC World. 25 (2): 64. ISSN0737-8939.
  • Sanjuàs-Cuxart, J.; Barlet-Ros, P.; Solé-Pareta, J. (2011). 'Measurement Based Analysis of One-Click File Hosting Services'. Journal of Network and Systems Management. 20 (2): 276. doi:10.1007/s10922-011-9202-4. ISSN1064-7570.
  • Jovanova, B.; Preda, M.; Preteux, F. O. (2009). 'MPEG-4 Part 25: A graphics compression framework for XML-based scene graph formats'. Signal Processing: Image Communication. 24 (1–2): 101. doi:10.1016/j.image.2008.10.011. ISSN0923-5965.
  • Barr, K. C.; Asanović, K. (2006). 'Energy-aware lossless data compression'. ACM Transactions on Computer Systems. 24 (3): 250. CiteSeerX10.1.1.85.5912. doi:10.1145/1151690.1151692. hdl:1721.1/87316. ISSN0734-2071.

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=WinRAR&oldid=906592250'
Radiata Stories
Developer(s)tri-Ace
tri-Crescendo (sound work)
Publisher(s)Square Enix
Designer(s)Yoshinori Yamagishi(game producer),
Naoki Akiyama(game director),
Takashi Joono, Hiroshi Konishi(character designers),
Masatoshi Midori(scenario writer)
Composer(s)Noriyuki Iwadare
Platform(s)PlayStation 2
Release
  • JP: January 27, 2005
  • NA: September 6, 2005
Genre(s)Action role-playing
Mode(s)Single-playing

Radiata Stories (ラジアータ ストーリーズRajiaata Sutooriizu) is an action role-playingvideo game. It was developed by tri-Ace and published by Square Enix for the PlayStation 2. It was released on January 27, 2005 in Japan and September 6, 2005 in North America. The game was well received in Japan but received a more mixed reception in North America.[1] It sold over 413,000 copies worldwide.[2]Noriyuki Iwadare composed the soundtrack.

  • 1Gameplay
  • 2Plot

Gameplay[edit]

Radiata Stories places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system.

The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (the local currency). Kicking NPCs several times will cause them to fight Jack, or summon guards to fight for or with them. Jack gains experience, money, and possibly items when he wins these duels, but will not lose the game if he is defeated. Jack may only win a duel against each character once each day.

Combat[edit]

There is no overworld map during fights. Battles takes place on a separate screen in real time, though monsters appear on the field screen. The player has direct control of Jack's movement and actions in all three dimensions, though bringing up menus pauses the action. Jack is the only character the player controls directly; all other party members are run by the in-game AI. The player can issue commands to individual party members, and the entire party can be ordered into tactical formations via the 'Link System.'

NPC Recruitment[edit]

176 NPCs are recruitable. Some need only to be talked to, while others must be placated with fetch quests, dueled, recruited after Jack or a certain character has reached a certain level, or during certain moments in the game's story. After recruitment, they are placed on his 'Friends List,' at which point the player may include most of them in Jack's party at almost any time. The Friends List also provides capsule biographies for each character. It is impossible to complete everything during a single playthrough.

NPC party members can strengthen their single skill. However, they do not learn new ones, and cannot be given new weapons, armors and accessories, so skills and equipment are significant criteria in choosing one's teammates. There is also no 'magic' stat, forcing the player to constantly recruit new party members as magic spells do not increase in power.

Depending on the path the player chooses, they will lose certain characters that they recruited, and characters they didn't recruit will be unrecuitable for the rest of the game. Also, certain areas of the game will be inaccessible.

Post-Game Play[edit]

Radiata Stories Ost Rarlab

After completing the game, the player may continue playing the same game, unlocking a bonus dungeon, the Dragon Lair Cave. If the player chooses the option 'Strong from Start', they will retain all their skills, money, and some items. All the characters the player recruited will be kept in their Friends List. However, the player must recruit the characters again in subsequent playthroughs.

Psia ready writing and creative writing handbooks for teachers. Order 3 or more books to get $10 off each book! Perfect for expanding your student's knowledge of story writing! As in Workbook 1, included are 10 practice prompts similar to that of UIL competition. Workbooks includes 10 practice tests and lined pages for writing stories, as well as a study schedule to help organize practice time over the course of the year or semester.

Plot[edit]

Setting[edit]

Radiata Stories takes place in the land of Radiata. The land has many regions linked by great bridges. In the center region is Radiata City, where the story starts and may continue, given the human path is chosen.

In Radiata, humans and fairy creatures[3] live together in peace until the story progresses. Just about halfway through the game, the player must choose a side by either choosing the Human path or the Non-Human path.

Characters[edit]

Radiata Stories Steam

The three main characters of Radiata Stories are Jack Russell, an insubordinate and happy-go-lucky teenager; Ridley Silverlake, a composed female Knight who was trained to be a warrior since birth and feels the pressure of expectations from others; and Ganz Rothschild, the polite and gentle Captain of their brigade who is prone to becoming overexcited. Prominent supporting characters include the Prime Minister Larks; the cunning Knight Cross Ward; Lord Jasne, Ridley's overprotective father and the Lord Chamberlain of Radiata Castle; Lucian, Lord Jasne's advisor; and Gawain Rothschild, Ganz's father and presumed murderer of Jack's father, Cairn Russell.

The 300 characters and 175 recruitable NPCs of Radiata Stories were all given unique personalities and backstories. It is impossible to recruit every NPC during the first playthrough, and the game must be played at least twice to unlock all characters. Every time a character is unlocked, he or she shows up on the player's Friends List, which also provides a summary of their history or personality.

Radiata is home to Radiata Castle, its Knights of the realm and four Guilds.[4] Most humans in town belong to one of the guilds, while others, including many from the country side, do not claim any guild affiliation. Fairy creatures are grouped by species.[3]

Story[edit]

The game begins with Jack, the protagonist, joining the Knights of Radiata under the command of Captain Ganz Rothschild, son of Gawain Rothschild, the alleged killer of Cairn Russell, Jack's father. Also in his brigade is a young girl named Ridley Silverlake. One day, while trying to broker a trade agreement with the elves, Jack’s brigade is attacked by blood orcs. The knights slay the orcs, but Ridley is seriously wounded during the battle. Her life is saved when her spirit gets merged with that of an elf who was killed by one of the blood orcs. After Ridley’s father, Lord Jasne, finds out what happened, he pressures Prime Minister Lord Larks into expelling Jack and Ganz from the knights.

Jack goes on to join another group of mercenaries from Theatre Vancoor. Ridley is promoted to captain, but guilt over the expulsion of Jack and Ganz slowly builds in her, and she rebels. Ganz is unable to pass the test necessary to join Theater Vancoor, and through several encounters joins Void, the bandit guild.

As the game progresses, tension builds between the humans and the non-humans. One day, the Radiata Knights are sent to persuade the dwarves to continue trade with the humans. During negotiations, however, Cross Ward, leader of the squadron of knights, disobeys his orders and has the knights attack the dwarves. The dwarves that are not killed in the battle are enslaved. This starts a war between the humans and the non-humans.

Radiata Stories Ost Rarlab Youtube

Days later, Jack is visited by Ridley, who tells him that she is going to visit the elf capital city. At this point, the player must choose to either follow Ridley, or attend a meeting at Radiata Castle with Larks.

If the player chooses to attend the meeting, Jack is reinstated as a Radiata Knight. He learns that the non-humans are protected by four dragons, based on the four elements. One was killed by his father many years ago, and another was killed by Cross Ward when he enslaved the dwarves. Jack is ordered to accompany Cross and General Dynas to kill the remaining two. Jack also encounters Gawain and vows to kill him.

If the player follows Ridley to the elf city, Jack joins the fairy creatures in the war against the humans. Cross kills the dragons instead of Jack, who attempts to defend the dragons. Jack also learns the truth about his father's death from Gawain, who joins Jack.

After the dragons are slain, Ridley visits Jack and informs him that she is going south to meet her destiny. After a final skirmish between the humans and the fairy creatures, the king’s advisor turns into the Silver Dragon Aphelion, one of the two apocalyptic dragons. Aphelion flies south, in the same direction that Ridley went, so Jack follows.

At the castle, Jack finds that the Gold Dragon, Quasar, the other apocalyptic dragon, plans to use Ridley as a vessel to destroy the humans. If Jack followed the human path, Aphelion kills Ridley to prevent this. Enraged by Ridley’s death, Jack kills the Silver Dragon. He then leaves Radiata. If Jack followed the non-human path, he is able to prevent Ridley's death, and defeats Aphelion. The victory comes at the cost of both Ganz and Gawain. Jack and Ridley then return to Radiata together.

Cameos[edit]

Tri-Ace incorporated characters and references to their other games in Radiata Stories. Ganz wears Star Ocean 2's Claude C. Kenni's clothes when he is part of the Bandit Guild. Jack can obtain Fayt Armor, which changes his appearance to that of Fayt Leingod from Star Ocean 3. Four bonus bosses are from other games: Lenneth Valkyrie and Lezard Valeth from Valkyrie Profile; and Gabriel Celestra and the Ethereal Queen, who are tri-Ace staples. Of these, only Valkyrie is recruitable; and her armor can also be spotted inside the kings' chambers in the Radiata Castle, as part of the background.[5]

Audio[edit]

The soundtrack was composed by Noriyuki Iwadare. Prior to this, all tri-Ace music was composed by Motoi Sakuraba.[6] However, keeping in line with their tradition to refer to past games, three of Sakuraba's original compositions were rearranged by Iwadare. These are 'Mission to Deep Space' (also in Star Ocean 2, Valkyrie Profile, and Star Ocean 3), 'An Incarnation of Devil '(Star Ocean 2, Valkyrie Profile, and Star Ocean 3), and 'Highbrow' (also in Star Ocean 3).[5]Tri-Crescendo, which has a strong affiliation with Sakuraba,[7] was credited with 'Sound Direction' for the game.[8] Furthermore, the soundtrack was released under the TEAM Entertainment label which is the primary promoter and distributor of Sakuraba.[9]

The original soundtrack was 2 CDs with 79 songs.[10] One month later Iwadare released 'Radiata Stories: Arranged Album' which rearranged 16 songs from the original soundtrack.[11]

The Sacramento Bee said the music was 'peppy and cheerful, if unmemorable' but that the sound effects were 'largely recycled from the developer's previous games, all the way back to 1999's 'Star Ocean: The Second Story.'[12]GameSpot remarked that 'None of the music will get stuck in your head, but you won't want to mute it either.'[13] Game Informer said the soundtrack was a 'masterpiece'.[14] However, the game does not support Dolby Surround sound.[15]

In November 2004, it was announced that all Japanese preorders of Radiata Stories would come with a bonus audio disc, 'tri-Ace Battle Sound Collection.'[16] The disc contained 2 battle themed tracks from Star Ocean, Star Ocean 2, Star Ocean 3, Valkyrie Profile, and Radiata Stories, respectively.[17]

The theme song of the Japanese version of the game, 'Fortune', was sung by Japanese Pop star Nami Tamaki, who became known for her debut single 'Believe', the third opening theme of Mobile Suit Gundam SEED. She also played a recruitable party character of the same name in the game. The character Nami was modeled after Tamaki's likeness and her lines were voiced by the singer.[18] It was her first single of 2005[19] and her 16th single overall.[18] A music video with scenes from Radiata Stories and her dressed in her character's clothing was released in January 2005.[20] The Japanese television advertisement for Radiata Stoires featured the song in the background.[21] This song is found in her second album Make Progress, which also includes 'Reason', the first ending theme for Mobile Suit Gundam SEED Destiny.

The character's name was changed to Rachel in the English version and 'Fortune' played during the ending credits.

Reception[edit]

Review scores by Japanese reviewers
PublicationAverage Score
Famitsu Weekly36 of 40[22]
Famitsu PS227 of 30
Dengeki PlayStation82.5 of 100
Hyper PlayStation8 of 10

Radiata Stories was highly anticipated in Japan receiving the 'Game Awards Future' by the Computer Entertainment Supplier's Association in 2004[23][24] which is awarded to games that are 'expected to be major hits'.[25] It was the 12th most pre-ordered game the week of November 17, 2004.[26] According to Famitsu, it was the 20th most wanted game in early October[27] but had jumped up to the 3rd most wanted the week before its release.[28]

A Japanese reviewer noted that the game had humorous dialogue but a simple battle system which made it suitable for beginners.[29] The game sold well in Japan where it debuted as the top-selling game for two weeks, selling 152,000 copies, 54% of the ordered shipment, the day it debuted.[30] It was the 11th best selling game the first half of 2005[31] and the 37th best-selling game in Japan in 2005 overall[32] selling 10,000 more copies than Devil May Cry 3[33] and selling about 294,000 copies overall in Japan.[2]

During an interview, Roppyaku Tsurumi of SCEJ said most Japanese RPG character designs were cookie-cutter and indistinct noting 'Even when I look at the characters in Radiata Stories, it just looks like the other games' but he had no problems distinguishing manga characters.[34]

Review scores by NA reviewers
PublicationAverage Score
IGN8 of 10
Game Informer9.25 of 10
Electronic Gaming Monthly7.5 of 10
Official U.S. PlayStation Magazine3.5 of 5
GameSpot7.7 of 10
PlayStation: The Official Magazine6.5 of 10
GameSpy60 of 100

The North American reception to Radiata Stories was lukewarm. Radiata Stories was the top rental on GameFly the week of its debut.[35] and debuted at the 20 most profitable game for September.[36] Overall, it sold about 119,000 copies outside Japan total for the month of September.[2] Mainstream reviewers enjoyed the game overall stating that, while not ground-breaking, the game was simple, whimsical, and entertaining.[12][37][38][39]

Radiata Stories was awarded 'Game of the Month' in Game Informer in October 2005.[40] Jack Russell placed No. 6 on Game Informer's 'Top 10 Heroes of 2005'[41] list and Radiata Stories was in 'The Top 50 Games of 2005'[42] in the January 2006 issue of Game Informer and in 'The Top 12 Games of 2005' by Games Radar.[43] It was nominated for 'Role Playing Game of the Year' during the 9th Annual Interactive Achievement Awards held by The Academy of Interactive Arts and Sciences.[44] It was also nominated for Best Role Playing Game of 2005 by 1UP.com.[45]

Related media[edit]

Two 5-issue manga series were released based on Radiata Stories: The Epic of JACK[46] and The Song of RIDLEY.[47] Both were 5 issues published between 2005 and 2007.

A limited run of a boxed set of 6 figurines from Radiata Stories and Star Ocean included Jack and Ridley.[48]

See also[edit]

  • Radiant Historia – A similarly titled game with common development staff members.

References[edit]

  1. ^'Radiata Stories Reviews'. Retrieved August 5, 2007.
  2. ^ abc'Sales Record'. Archived from the original on April 26, 2015. Retrieved March 28, 2007.Cite uses deprecated parameter deadurl= (help)
  3. ^ abelves (light and dark) goblins (green and black) orcs (blood and green) and dwarves
  4. ^(Theater VancoormercenaryWarrior Guild, the Bandits' Void Community, the religious Olacion Order, and the Vareth Institute of Mages)
  5. ^ ab'Deja Vu'. Archived from the original on September 30, 2007. Retrieved March 23, 2007.Cite uses deprecated parameter dead-url= (help)
  6. ^'The People Behind Tri-Ace'. Archived from the original on September 30, 2007. Retrieved March 23, 2007.Cite uses deprecated parameter dead-url= (help)
  7. ^'Baten Kaitos Origins'. November 2006. Retrieved March 23, 2007.
  8. ^'Company Credits for Radiata Stories'. Retrieved March 23, 2007.
  9. ^'Motoi Sakuraba'. November 2006. Archived from the original on March 4, 2007. Retrieved March 23, 2007.
  10. ^'Radiata Stories [SOUNDTRACK] [IMPORT]'. February 2005. Retrieved March 23, 2007.
  11. ^'Radiata Stories Arrange Album [SOUNDTRACK] [IMPORT]'. March 2005. Retrieved May 23, 2007.
  12. ^ abHoeger, Justin (September 2005). ''Radiata Stories' is fantasy on the lighter side'. The Sacramento Bee. Retrieved March 30, 2007.
  13. ^Mueller, Greg (September 2005). 'Radiata Stories'. GameSpot. Retrieved March 30, 2007.
  14. ^Juba, Joe & Reiner, Andrew (September 2005). 'SUIKODEN SURRENDERS'. Game Informer. Archived from the original on October 13, 2007. Retrieved March 30, 2007.
  15. ^Berghammer, Billy (September 2005). 'Radiata Stories Hands-On Impressions And Movies'. Game Informer. Archived from the original on January 29, 2006. Retrieved March 30, 2007.
  16. ^Gantayat, Anoop (November 2004). 'Bonus Disk For Radiata Stories'. IGN. Retrieved March 29, 2007.
  17. ^Gantayat, Anoop (November 2004). 'More on the Radiata Stories Bonus Disk'. IGN. Retrieved March 29, 2007.
  18. ^ abGantayat, Anoop (November 2004). 'Radiata Stories Theme Song Revealed'. IGN. Retrieved March 23, 2007.
  19. ^':: INFORMATION'. Sony Corporation. December 2004. Retrieved March 23, 2007.
  20. ^'Radiata Stories Music Video'. January 2005. Retrieved March 23, 2007.
  21. ^'Japanese Radiata Stories Ad'. May 2006. Retrieved March 23, 2007.
  22. ^Freund, Josh (January 2005). 'Latest Famitsu Scores'. Archived from the original on September 30, 2007. Retrieved March 22, 2007.Cite uses deprecated parameter dead-url= (help)
  23. ^'Game Awards Future'. 2004. Retrieved March 22, 2007.
  24. ^'Corporate History'. 2005. Retrieved March 22, 2007.
  25. ^Niizumi, Hirohiko (October 2004). 'Eighth-annual CESA award winners announced'. Gamespot. Retrieved March 22, 2007.
  26. ^Nix (November 2004). 'Ridge Racers PSP Outranks GT4 PS2?'. IGN. Retrieved March 28, 2007.
  27. ^'Famitsu – Most Wanted Games'. October 2004. Retrieved March 28, 2007.
  28. ^'Most Wanted Famitsu'. January 2005. Retrieved March 28, 2007.
  29. ^'Go-Iroreview'. January 2005. Retrieved March 23, 2007.
  30. ^'News - Japan: First-day game sales for Jan. 27th'. January 2005. Archived from the original on September 28, 2007. Retrieved March 30, 2007.Cite uses deprecated parameter dead-url= (help)
  31. ^Maragos, Nich (January 2005). 'News – Latest Famitsu scores'. Retrieved March 22, 2007.
  32. ^'Why Do American Games Fail in Japan?'. February 2006. Archived from the original on February 6, 2006. Retrieved March 22, 2007.Cite uses deprecated parameter dead-url= (help)
  33. ^'Japanese 2005 Numbers'. 2005. Retrieved March 26, 2007.
  34. ^Isbister, Katherine (June 2006). '3.4'. Better Game Characters by Design: A Psychological Approach. The Morgan Kaufmann Series in Interactive 3D Technology. Morgan Kaufmann. p. 85. ISBN978-1-55860-921-1.
  35. ^'GameFly Rental Chart Highlights: Week Ending September 12'. September 2005. Retrieved March 26, 2007.
  36. ^'News – September 2005 NPD sales numbers'. September 2005. Archived from the original on September 28, 2007. Retrieved March 27, 2007.Cite uses deprecated parameter dead-url= (help)
  37. ^Haught, Jeb (September 2005). 'Radiata Stories amusing, fun, but lacks innovation'. The San Diego Union Tribune. Retrieved March 30, 2007.
  38. ^Kohler, Chris (September 2005). 'Radiata Stories Is One Funny RPG'. Wired Magazine. Retrieved March 30, 2007.
  39. ^Bell, Erin (September 2005). 'Review Radiata Stories'. Globe And Mail. Canada. Archived from the original on September 30, 2007. Retrieved March 30, 2007.Cite uses deprecated parameter deadurl= (help)
  40. ^Game Informer Staff (October 2005). 'Unlimited 2005'. Game Informer. Archived from the original on February 12, 2006. Retrieved March 22, 2007.
  41. ^Game Informer Staff, ed. (2006). Game Informer January 2006; issue 153. Sunrise Publications Inc. p. 84.
  42. ^Game Informer Staff, ed. (2006). Game Informer January 2006; issue 153. Sunrise Publications Inc. p. 90.
  43. ^Gaming Target Staff (January 2006). 'What If the Gaming Industry Stopped?: 52 Games From 2005 We'd Still be Playing (The Top 12)'. Gaming Target. Retrieved March 22, 2007.
  44. ^Gaming Target Staff (2005). 'Awards > 9th Annual Interactive Achievement Awards'. Archived from the original on May 3, 2007. Retrieved March 22, 2007.
  45. ^Pinckard, James (February 2006). 'The 1UP Awards'. Ziff-Davis. Archived from the original on July 31, 2012. Retrieved March 22, 2007.Cite uses deprecated parameter deadurl= (help)
  46. ^'Epic of JACK at Ackodot'. Archived from the original on May 6, 2007. Retrieved March 23, 2007.Cite uses deprecated parameter dead-url= (help)
  47. ^'The Song of RIDLEY at Ackodot'. Archived from the original on May 6, 2007. Retrieved March 23, 2007.Cite uses deprecated parameter dead-url= (help)
  48. ^'Radiata Stories & Star Ocean Trading Arts'. Retrieved March 23, 2007.

External links[edit]

  • Radiata Stories at PlayStation.com
  • Radiata Stories at MusicBrainz (list of releases)
  • Radiata Stories: Arrange Album at MusicBrainz (list of releases)
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